A reproducible data-hall repair scenario
One hall. One fault.
A traceable repair.
Source-built Three.js visuals meet a deterministic TypeScript simulation. Explore the architecture, then open the separate playable entry.
Keyboard required for gameplay.
Public Three.js demo built entirely from tracked source.
Source-only playable showcase ready.
01 / Architecture & pipeline
Separate state, presentation and evidence.
04 / Mechanics & controls
Dispatch. Travel. Repair.
One seeded coolant leak, a fixed-tick technician and a reproducible repair. Keyboard and pointer controls are required; responsive layout does not provide touch gameplay.
05 / Exact technical result labels
What passed, and what remains open.
Qualified named-target timing
Not measured yet
Targets, not results: at least 59 mean FPS and at most 18 ms p95 frame interval. The showcase cold-start transfer cap is 2,000,000 bytes through its interactive shell.