Mid Creek CS3

A reproducible data-hall repair scenario

One hall. One fault.
A traceable repair.

Source-built Three.js visuals meet a deterministic TypeScript simulation. Explore the architecture, then open the separate playable entry.

Keyboard required for gameplay.

Public Three.js demo built entirely from tracked source.

Source-only playable showcase ready.

01 / Architecture & pipeline

Separate state, presentation and evidence.

04 / Mechanics & controls

Dispatch. Travel. Repair.

One seeded coolant leak, a fixed-tick technician and a reproducible repair. Keyboard and pointer controls are required; responsive layout does not provide touch gameplay.

05 / Exact technical result labels

What passed, and what remains open.

Qualified named-target timing

Not measured yet

Targets, not results: at least 59 mean FPS and at most 18 ms p95 frame interval. The showcase cold-start transfer cap is 2,000,000 bytes through its interactive shell.